Bounce: Aim One Shot, Watch Fifteen Ricochets ๐ฏ
Published: August 10, 2026 ยท 4 min read
Bounce is a turn-based brick breaker. You aim once, a whole volley of balls fires along that line, and then you watch. The wall creeps down one row per turn, and when it reaches the bottom you're finished.
The rules
Drag to aim, release to fire. Every ball you have travels along that line, bouncing off walls and bricks. Each hit knocks one off a brick's number; at zero it breaks. When all the balls return, the wall drops a row and you aim again.
The pocket shot
The instinct is to aim at whatever brick has the highest number. That's a one-hit shot.
The high-value play is to find a pocket โ a gap or channel between bricks where a ball entering at a shallow angle gets caught rattling back and forth. One ball in a good pocket lands ten or fifteen hits before it escapes, and with a volley of twenty balls, a pocket clears a whole section in a single turn.
Pockets appear naturally as you break bricks unevenly, which means deliberately leaving an uneven wall is often better than clearing a tidy row.
Angles that pay
Shallow beats steep. A near-horizontal shot crosses the entire board and can hit twenty bricks along the way. A vertical shot hits one column and comes straight back.
Use the side walls. Bricks at the far left are often easier to reach by bouncing off the right wall, and the bounce adds hits along the way.
Aim at the ceiling gap. If there's an opening above the wall, a ball that gets through will bounce along the top of the bricks hitting them from above, repeatedly. This is the strongest single shot in the game.
About our version
Endless, with a ball count that grows as you collect pickups and a wall that speeds up gradually. Aim guide included, and no ad between runs.
It runs in your browser, works offline once loaded, needs no account, and costs nothing.
Questions people actually ask
What's the best strategy in a brick breaker?
Look for pockets rather than targets. A ball that gets trapped in a channel between bricks racks up ten or more hits per turn, which is worth far more than a precise shot at one brick.
Should I aim high or low?
Shallow, near-horizontal shots travel further and hit more bricks. Steep shots come straight back and waste the turn.
Keep reading
- Arcade Games in Go Brain: Seven One-Thumb Classics ๐ฎ โ Snake, a doodle-jumper, brick breaker, a stacker, a tile-merger, flappy and a bubble shooter. No rules to learn, just a score to beat.
- Stacker: One Tap, and the Tower Gets Narrower ๐๏ธ โ Tap to drop a block. Miss slightly and the overhang is cut away โ so your mistakes are permanent and cumulative, which is the entire game.
- Snake: Still the Best Difficulty Curve Ever Designed ๐ โ Snake gets harder because you got better. That single design idea has kept it alive for fifty years โ and there's a strategy for surviving the late game.
Play Bounce now
Endless brick breaker with an aim guide and no ads. Free, no account.